The Marches Campaign
Fantasy PBP with the original Dungeons & Dragons rules
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[quote="Scott"]The original "3 little books" assumed ownership of the Chainmail wargaming rules, and the familiar "roll d20" combat system was originally presented as the [u]alternate[/u] combat system for D&D. Apparently they figured most people would just adapt Chainmail and its "Fantasy Supplement" section, which had some rules for man-to-man and fantastic combat respectively. There are some sections of the OD&D books you have to make up from whole cloth if you don't have Chainmail (elves' bonuses against certain creatures, hobbits' missile weapon bonus, etc.). Originally, a Normal Man could take 1 hit. A Hero was supposed to be worth 4 Normal Men, so he could take 4, and a Superhero could take 8. I think Arneson was responsible for the innovation of using the same Man from game to game, thus progressing him from "Flunky" to "Hero" and so on. Obviously this had its roots in wargaming campaigns which allowed units to acquire veteran status, but I think it's the first time individual [i]troops[/i] started becoming ongoing proxies for the players. The [i]Underworld and Wilderness Adventures [/i]booklet (3LB Vol. 3) had additional rules for naval warfare, and for converting the Avalon Hill [i]Outdoor Survival [/i]boardgame map for use as the initial wilderness area. There were tables for rolling up inhabitants of each of the citadels and castles on the converted map, along with the monster lairs, so you could hex-crawl, set up in a hex and fight your neighbors, etc. There were also rules for tax income from your holdings. The Judges Guild book [i]First Fantasy Campaign[/i] is essentially a document of Arneson's original Blackmoor campaign, and it's clear that there were at least occasional army-level actions played out on the tabletop, and that PCs and their allies frequently became involved in such struggles. I'm lucky enough to own a hard copy of FFC as part of my burgeoning Judges Guild collection, and I wish they'd release it as a .pdf so more people could see it. It's really pretty fascinating and inspirational.[/quote]
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Scott
Posted: Wed Jul 02, 2008 10:42 pm
Post subject:
Open for registration:
http://wilderlands.s2.bizhat.com
I should have a short, simple Gazetteer of the City State environs up soon, along with a "procedures" thread for folks who've never gamed with me before, and gradually more information by Sunday. I'm keeping things intentionally sparse to begin with ... players aren't expected to memorize lots of setting info prior to play.
I'd prefer it if initial characters were not native to the City State itself, so everyone is on the same page in terms of information and discovery.
Once you've introduced yourself briefly in the intro thread, I'll start rolling ability scores. No intro, no scores.
See y'all over there!
Scott
Posted: Wed Jul 02, 2008 10:18 pm
Post subject:
WyzardWhately wrote:
Scott wrote:
OK, we've got everyone but John. Quick, let's migrate!
To where?
I was being a dick, but I should have the forum ready for perusal and use within hours.
WyzardWhately
Posted: Wed Jul 02, 2008 10:15 pm
Post subject:
Scott wrote:
OK, we've got everyone but John. Quick, let's migrate!
To where?
Scott
Posted: Wed Jul 02, 2008 8:54 pm
Post subject:
OK, we've got everyone but John. Quick, let's migrate!
TheMyth
Posted: Wed Jul 02, 2008 8:07 pm
Post subject:
Scott wrote:
OK, I've got Nathan, Nick, and Sam for sure.
I'm in too.
This is the longest PbP game I ever participated in!
Usually people disappear after the 1st encounter...
Nick
Posted: Wed Jul 02, 2008 7:13 pm
Post subject:
Scott wrote:
OK, I've got Nathan, Nick, and Sam for sure.
You've always had me, Scott. You know that.
Scott
Posted: Wed Jul 02, 2008 2:37 pm
Post subject:
OK, I've got Nathan, Nick, and Sam for sure.
Bhartec Redhands
Posted: Wed Jul 02, 2008 2:35 pm
Post subject:
Scott wrote:
Let me know for sure if you're in and I will roll up your character.
Yup.
WyzardWhately
Posted: Wed Jul 02, 2008 2:06 pm
Post subject:
In case anyone gives a shit:
http://wanderingwyzard.blogspot.com/
That's my blog. I'm going to maintain it while I'm in Europe. It may become interesting.
Scott
Posted: Wed Jul 02, 2008 2:04 pm
Post subject:
WyzardWhately wrote:
I look forward to character numbers. That said, let's hope that more of them are in the double-digits, this time.
Bah, munchkin.
WyzardWhately
Posted: Wed Jul 02, 2008 2:01 pm
Post subject:
I look forward to character numbers. That said, let's hope that more of them are in the double-digits, this time.
Scott
Posted: Wed Jul 02, 2008 1:57 pm
Post subject:
I'll probably just leave things frozen as opposed to doing a Butch-and-Sundance ending for the current PCs.
I can have the new game up and running by Sunday, honestly. I have the rest of the week free, and am busily wearing an ass-groove in the couch.
Let me know for sure if you're in and I will roll up your character. Some background information will be up by this weekend, with sketchy guidelines on what kind of people there are in the area, etc., if you want to make use of that sort of thing to determine character details. For instance, there's a pirate faction you could make use of. I will also distribute an updated rules document.
WyzardWhately
Posted: Wed Jul 02, 2008 1:34 pm
Post subject:
interesting banner.
Not as cool as Orcus & the Naked Chick, but then, what is?
Bhartec Redhands
Posted: Wed Jul 02, 2008 1:29 pm
Post subject:
Scott wrote:
When do we want to migrate?
When its up and more or less ready.
I'd recommend a out-with-a-bang sort of battle here on the way out. We head back to town, where the the unspeakable Dearth Monster is placing its new clutch to feed, that sort of thing. Town+us vs black dragon, good stuff. Just my two cents.
Scott
Posted: Wed Jul 02, 2008 1:19 pm
Post subject:
Here's the new banner:
Here's the thread from the OD&D Discussion forum, my "home" old-school forum:
http://odd74.proboards76.com/index.cgi?board=tradingpost&action=display&thread=1107
I've got two folks I'm talking to in PM, and they both seem fine.
When do we want to migrate? I have the new forum set up. If we get new players, even though we all now each other (some of us for 14 years now?), I'd like to do a brief intro thread so they don't feel too much like the n00bs in an established group.
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