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Fantasy PBP with the original Dungeons & Dragons rules
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[quote="Scott"]Old Geezer, who used to post frequently on rpg.net, and who gamed in the original Lake Geneva and later Tekumel campaigns, posted this in a discussion on old D&D. I ran across it quoted on Knights & Knaves Alehouse and think it's a pretty apt description of why I currently like kitbashed OD&D and very sparsely detailed settings like the original Wilderlands: [quote]There's a big, fat, juicy, stinking misconception hovering in the air here exactly the way watermelon-sized turds don't. That is that D&D is somehow 'misdesigned' because some things are missing. This is, quite simply, not true. OD&D, and AD&D Ist ed, its child on steriods, were deliberately designed with large amounts not covered. That is because - wait for it - MAKING THINGS UP WAS CONSIDERED TO BE A MAJOR, PERHAPS EVEN *THE* MAJOR, FUN OF BEING A DM!!!!! Damn, that's important enough to bear repeating. MAKING THINGS UP WAS CONSIDERED TO BE A MAJOR, PERHAPS EVEN *THE* MAJOR, FUN OF BEING A DM!!!!! There are no rules for a half-succubus/half man-eating trout PC because MAKING UP THE RULES WOULD BE FUN! This is also seen in a recent review here on RPG.net of the old, original Blackmoor. The reviewer complained that "there were no rules or suggestions on how to integrate Monks into your campaign." The answer to that is, quite simply, "Why do you want someone else to take the fun away?" Please note that this is not mere conjecture on my part -- I maintained a frequent correspondence with Gary Gygax, Rob Kuntz, Dave Arneson, and a few others at TSR until the early 80s. And this very sort of thing was a frequent subject of discussion -- why, we wondered, did people want questions answered when making up the answers was the fun part of the game? Why did people not want to have fun? The answer, of course, is that it's a different hobby. Building a world and the rules to play in it is a very different experience from playing in someone else's fully developed world and rules. And right here and now, the strawman of "the latter is more advanced gaming" DIES, and I take its stuff and set its body on fire. Neither form of gaming is "more advanced". They are merely different. Just like there are still model railroaders who enjoy building models from raw materials - bits of wood, sheet brass, and the like. The fact that I can buy a breathtakingly accurate model engine for $50 has nothing to do with the fact that someone else is building one from scratch BECAUSE HE HAS FUN DOING SO. Not because he is in some way engaging in a "more primitve" or "incomplete" version of the model railroad hobby, or that his engine is "deficient" because he had to spend time working on it himself. For him, the POINT is the time spent doing it himself. Just like for me -- and, I think, perhaps, for Lars - the POINT of D&D is the things I put into it. Yes. OD&D does NOT have rules for succubus/aardvark Player Characters nor for integrating a Monk into your existing world. That is precisely why I like it. It's not for everyone, just like carving your own locomotive wheels on a lathe isn't for everyone. But "I don't like this" does NOT equal "this is primitive/incomplete/badly designed".[/quote][/quote]
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Scott
Posted: Wed Jul 02, 2008 10:42 pm
Post subject:
Open for registration:
http://wilderlands.s2.bizhat.com
I should have a short, simple Gazetteer of the City State environs up soon, along with a "procedures" thread for folks who've never gamed with me before, and gradually more information by Sunday. I'm keeping things intentionally sparse to begin with ... players aren't expected to memorize lots of setting info prior to play.
I'd prefer it if initial characters were not native to the City State itself, so everyone is on the same page in terms of information and discovery.
Once you've introduced yourself briefly in the intro thread, I'll start rolling ability scores. No intro, no scores.
See y'all over there!
Scott
Posted: Wed Jul 02, 2008 10:18 pm
Post subject:
WyzardWhately wrote:
Scott wrote:
OK, we've got everyone but John. Quick, let's migrate!
To where?
I was being a dick, but I should have the forum ready for perusal and use within hours.
WyzardWhately
Posted: Wed Jul 02, 2008 10:15 pm
Post subject:
Scott wrote:
OK, we've got everyone but John. Quick, let's migrate!
To where?
Scott
Posted: Wed Jul 02, 2008 8:54 pm
Post subject:
OK, we've got everyone but John. Quick, let's migrate!
TheMyth
Posted: Wed Jul 02, 2008 8:07 pm
Post subject:
Scott wrote:
OK, I've got Nathan, Nick, and Sam for sure.
I'm in too.
This is the longest PbP game I ever participated in!
Usually people disappear after the 1st encounter...
Nick
Posted: Wed Jul 02, 2008 7:13 pm
Post subject:
Scott wrote:
OK, I've got Nathan, Nick, and Sam for sure.
You've always had me, Scott. You know that.
Scott
Posted: Wed Jul 02, 2008 2:37 pm
Post subject:
OK, I've got Nathan, Nick, and Sam for sure.
Bhartec Redhands
Posted: Wed Jul 02, 2008 2:35 pm
Post subject:
Scott wrote:
Let me know for sure if you're in and I will roll up your character.
Yup.
WyzardWhately
Posted: Wed Jul 02, 2008 2:06 pm
Post subject:
In case anyone gives a shit:
http://wanderingwyzard.blogspot.com/
That's my blog. I'm going to maintain it while I'm in Europe. It may become interesting.
Scott
Posted: Wed Jul 02, 2008 2:04 pm
Post subject:
WyzardWhately wrote:
I look forward to character numbers. That said, let's hope that more of them are in the double-digits, this time.
Bah, munchkin.
WyzardWhately
Posted: Wed Jul 02, 2008 2:01 pm
Post subject:
I look forward to character numbers. That said, let's hope that more of them are in the double-digits, this time.
Scott
Posted: Wed Jul 02, 2008 1:57 pm
Post subject:
I'll probably just leave things frozen as opposed to doing a Butch-and-Sundance ending for the current PCs.
I can have the new game up and running by Sunday, honestly. I have the rest of the week free, and am busily wearing an ass-groove in the couch.
Let me know for sure if you're in and I will roll up your character. Some background information will be up by this weekend, with sketchy guidelines on what kind of people there are in the area, etc., if you want to make use of that sort of thing to determine character details. For instance, there's a pirate faction you could make use of. I will also distribute an updated rules document.
WyzardWhately
Posted: Wed Jul 02, 2008 1:34 pm
Post subject:
interesting banner.
Not as cool as Orcus & the Naked Chick, but then, what is?
Bhartec Redhands
Posted: Wed Jul 02, 2008 1:29 pm
Post subject:
Scott wrote:
When do we want to migrate?
When its up and more or less ready.
I'd recommend a out-with-a-bang sort of battle here on the way out. We head back to town, where the the unspeakable Dearth Monster is placing its new clutch to feed, that sort of thing. Town+us vs black dragon, good stuff. Just my two cents.
Scott
Posted: Wed Jul 02, 2008 1:19 pm
Post subject:
Here's the new banner:
Here's the thread from the OD&D Discussion forum, my "home" old-school forum:
http://odd74.proboards76.com/index.cgi?board=tradingpost&action=display&thread=1107
I've got two folks I'm talking to in PM, and they both seem fine.
When do we want to migrate? I have the new forum set up. If we get new players, even though we all now each other (some of us for 14 years now?), I'd like to do a brief intro thread so they don't feel too much like the n00bs in an established group.
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