The Marches Campaign
Fantasy PBP with the original Dungeons & Dragons rules
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The Marches OD&D Campaign
----------------
Your Guide to the Marches
Rules Forum
In-Character Forum
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Topic review
Author
Message
Scott
Posted: Sun Jun 15, 2008 12:20 pm
Post subject:
In the interest of uniformity, please set your current XP to 2,500.
Scott
Posted: Sat Jun 14, 2008 11:18 pm
Post subject:
Each PC is now 2nd level. Please adjust your xp to reflect the lowest total for your class for 2nd level. (Kexy = 2nd level Magic-User, so only that total goes up.)
2nd level hit point totals are as follows, adjusted for CON:
Bhartec: 5 hp (remains same)
Kexy: 8 hp (rolled as 2nd level Magic-User, remains same)
Lars: 8 hp
Sinlocah: 8 hp
Ymmas: 10 hp
The slain gnolls had a total of 30 gp and 20 sp.
Scott
Posted: Mon Jun 02, 2008 10:43 am
Post subject:
TheMyth wrote:
Did a Detect Magic spell reveal anything on the armor?
That it's not magical.
TheMyth
Posted: Mon Jun 02, 2008 1:18 am
Post subject:
Scott wrote:
Each character gets 200 xp for slaying monsters (before any prime requisite adjustment).
The plate/mail armor is certainly useable, but there aren't really any takers in Tegel Village -- not much call for armor that heavy, and it's of a peculiar make. It is bandied about that the Sage of Savant Scarpe, cloistered in the Monastery of the Holy Brotherhood, may have some interest in the item as a historical curiosity, as he has previously evinced some curiosity about relics of the old civilization.
Did a Detect Magic spell reveal anything on the armor?
WyzardWhately
Posted: Sun Jun 01, 2008 11:01 pm
Post subject:
Well, I guess we should try and sell that armor before we delve back down once again.
Scott
Posted: Sun Jun 01, 2008 1:05 pm
Post subject:
Each character gets 200 xp for slaying monsters (before any prime requisite adjustment).
The plate/mail armor is certainly useable, but there aren't really any takers in Tegel Village -- not much call for armor that heavy, and it's of a peculiar make. It is bandied about that the Sage of Savant Scarpe, cloistered in the Monastery of the Holy Brotherhood, may have some interest in the item as a historical curiosity, as he has previously evinced some curiosity about relics of the old civilization.
WyzardWhately
Posted: Thu May 15, 2008 11:51 pm
Post subject:
Awesome. They'll hang glittering from the roof-beams of the loft until we have some henchmen in need of armament.
Scott
Posted: Thu May 15, 2008 11:48 pm
Post subject:
They're usable, but no, not really worth anything.
WyzardWhately
Posted: Thu May 15, 2008 11:45 pm
Post subject:
Did the axes turn out to be worth anything, in coin or trade? If not, they'll end up hanging in Lars' loft.
Scott
Posted: Wed May 14, 2008 12:19 pm
Post subject: Experience and treasure thread.
The small copper statue you found is worth about 50 gp to someone who collects such things. You know of none such in Tegel Village, but Halaf Fec, a conniving and prosperous merchant who maintains an office in Tegel, will happily trade 50 gp worth of goods for it. A
detect magic
spell reveals no trace of enchantment.
Everyone but Ymmas gets 180 xp each for defeating the faceless creatures.
Everyone including Ymmas gets 133 xp each for defeating the gnolls.
Everyone including Ymmas gets 10 xp each for the statue.
So, everyone other than Ymmas gets 323 xp. Ymmas gets 143 xp. This is *before* any xp bonuses or penalties for high or low Prime Requisite.
The small stone tablet shows no trace of enchantment under a
detect magic
spell. A
read languages
spell reveals that the tablet is a section of a longer monograph concerning the ruins, and discusses a secret entrance to "the Caverns," hidden in a squat dark building of black stone. You did not see such a building in your limited exploration of the ruins so far, though there is much that the encroaching trees conceal.
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