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Author Message
Scott
PostPosted: Fri Jun 20, 2008 2:48 am    Post subject:

Perfect. Smile
WyzardWhately
PostPosted: Thu Jun 19, 2008 3:01 am    Post subject:



Pretty much the same as before. I'll put an updated EQ list in this post once we get some more treasure. As of right now, his treasure is most of a wheel of cheese.

EDIT: 16 GP.
John Thompson
PostPosted: Wed May 07, 2008 5:15 pm    Post subject:

Ymmas is less charismatic than Divad, but he's stronger and a better singer.
Scott
PostPosted: Wed May 07, 2008 3:04 pm    Post subject:

And now we see why it's not at all outside the realm of possibility that Ymmas is wandering around the ruins at night, alone.
John Thompson
PostPosted: Wed May 07, 2008 3:02 pm    Post subject:

Gentlemen, I give you Ymmas Ragah.

Neutral Fighter 1

Str 14
Int 9
Wis 3 (Very sloppy impulse control)
Con 11
Dex 9
Cha 14

Equipment:
Crossbow (25) (+1 0-80 yard-feet, -1 161-240 yard-feet)
60 bolts in 2 cases of 30 (20)
Plate and mail (50)
1 week, standard rations (5)
Mace (5)
Backpack (5)

Encumbrance: 110 coins
Coins: 0[/b]
Scott
PostPosted: Sun Apr 06, 2008 10:06 pm    Post subject:

All that sounds fine to me.
John Thompson
PostPosted: Sun Apr 06, 2008 9:56 pm    Post subject:

I'd also like to be carrying a minimum of 20 smooth, river-worn stones on my person at all times.
John Thompson
PostPosted: Sun Apr 06, 2008 9:54 pm    Post subject:

On second thought, what time like the present?

Sling (cost not specified, though its range values are), assuming a silver piece?

Mace, 5 gold.

Plate and mail, 50 gold.

Shield, 10 gold.

10' pole, 1 gold. (I'd also like some twine or stout cord to affix a torch.)

Six torches, 1 gold.

Standard rations, 1 week, 5 gold.

Wooden holy symbol, 2 gold.

Flask of oil, 2 gold.

Backpack, 5 gold. Large sack contained in backpack, 2 gold.

6 gold, 9 silver, pending correction for value of sling.
Scott
PostPosted: Sun Apr 06, 2008 9:39 pm    Post subject:

John Thompson wrote:
Like me, my character will be Lawful. (And find cause to regret it over time.)

Instead of the crossbow and bolts, I'll take a sling (gathering my own bullets from the riverbank, unless there's some mechanical difference between storebought and improvised sling bullets) and a mace. I'll have the chance later this week to adjust my gold totals accordingly.

No mechanical difference. And a missile with a striking resemblance to St. Dansigh is so much more meaningful when found rather than manufactured.
John Thompson
PostPosted: Sun Apr 06, 2008 9:27 pm    Post subject:

Like me, my character will be Lawful. (And find cause to regret it over time.)

Instead of the crossbow and bolts, I'll take a sling (gathering my own bullets from the riverbank, unless there's some mechanical difference between storebought and improvised sling bullets) and a mace. I'll have the chance later this week to adjust my gold totals accordingly.
Scott
PostPosted: Sat Apr 05, 2008 10:57 pm    Post subject:

Oh, and clerics can't use crossbows. Their "best" missile option is the sling, considering the pragmatic doctrinal difference between piercing someone's flesh with a stick or a rock.
Scott
PostPosted: Sat Apr 05, 2008 10:54 pm    Post subject:

Scott wrote:
John, let me know your Alignment.

That is, your character's Alignment. I know yours.
Scott
PostPosted: Sat Apr 05, 2008 10:53 pm    Post subject:

John, let me know your Alignment.
TheMyth
PostPosted: Sat Apr 05, 2008 10:28 pm    Post subject: Kexy, the Midnight Runner...

Kexy the Fage

Half-Elf Fighting-[Wo]Man 1 / Magic-User 1* Alignment: Neutral

STR 14 (+5% FM xp)
INT 13 (+5% MU xp)
WIS 9
CON 16 (+1/HD; 100% survival)
DEX 8 (-1 w/ missiles)
CHA 14 (5 hirelings, +1 loyalty)

Hit Dice 1d6+2; Hit Points: 8; No armor = AC:9

Spells: 1 (usually Sleep)
Find Hidden Doors: 1-2/d6 if passing; 1-4/d6 if searching
Listen at Doors: 1-2/d6
Can cast spells while wearing magic armor or unarmored only
+1 to hit vs. Wights, Wraiths, Lycanthropes, Goblins w/ magic weapon only
Languages: Common, Elf, Troll/Bhlat, Goblin/Girgu, [+3 others]

Long Bow & 20 Arrows 50 gp
0-70 [+2] / 71-140 [+1] / 140-200 [+0]
Sword 10 gp
Backpack [holds 300 gpw] 2 gp
Large Sack [holds 300 gpw] 2 gp
Steel Mirror 5 gp
Standard Rations [1 week] 5 gp
50' Rope 1 gp
Lantern & 1 oil flask 11 gp
Torches [6] 1 gp
Wineskin 1 gp
Spellbook: Charm Person, Detect Magic, Hold Portal, Light, Protection from Evil, Read Languages, Read Magic, Sleep
1 gold left

Kexy is a foundling. Left in a basket on her father's doorstep, the hunter assumed the girl resulted from a (half-remembered) passionate night in the forest with a beautiful elf-woman. Her regular disappearances into the forest feed the rumors of her kinship to the Fair Folk, as does her seemingly inherent ability to cast magic spells (which she actually learns on those fey reveries). In addition to her magical acumen, Kexy was trained in weapons by her father and, despite her slight clumsiness, has the makings of a skilled swordswoman if she chose to hone that talent.

Kexy is a sturdy girl, possessed of a preternatural strength and vigor for her smallish size; she stands 5 feet tall, and weighs under 1000 coins in weight. A pretty girl, she has clear skin, pale green eyes, and long blond hair. She tends to keep to herself, by the forest's edge with her father, but occasionally mingles with the other villagers, often selling rare herbs and mushrooms found in her arboreal wanderings. Most villagers think she's strange and avoid extended contact with her, but Kexy has managed to make a few acquaintances in the village who don't shun her completely. And she's yet to be stoned! [Except that one time, in band camp...]
WyzardWhately
PostPosted: Sat Apr 05, 2008 3:25 pm    Post subject:

Scott wrote:
WyzardWhately wrote:
Scott, you fucker, you told us WE should post our character sheets here. I just spent like ten minutes in the Planning thread, thinking I'd gone blind.

I figured it'd be easier if I just split the existing sheets off of the pre-campaign thread.


Oh, I know what you thought.

*shakes fist*

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