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The Marches Campaign Fantasy PBP with the original Dungeons & Dragons rules
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WyzardWhately (Lars)
Joined: 24 Mar 2008 Posts: 260
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Posted: Tue Mar 25, 2008 9:46 pm Post subject: |
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I've got spiral-bound graph-paper, and I'm pretty sure I can draw Icarus, from the Zep's album cover. What's that get me?
Also: Howdy John. I looked through the ED core thingy a while back. It looked cool, but kind of heavily sick in places. Glad to see I was more or less right. |
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John Thompson (Ymmas Ragah)
Joined: 25 Mar 2008 Posts: 116
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Posted: Tue Mar 25, 2008 9:56 pm Post subject: |
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Scott wrote: | I may institute a rule that if you keep an updated scan of your character sheet, HANDWRITTEN ON NOTEBOOK PAPER, uploaded to the forum, you get to reroll one of your Hit Dice at each level, keeping the higher total.
The other acceptable medium is the back of a spiral notebook under a hand-drawn Van Halen symbol or set of Led Zeppelin runes. |
Gentlemen, start your point-whoring engines.
And I promise I'll take advantage of this.
"Dude...look what I drew in biology class." |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Tue Mar 25, 2008 10:26 pm Post subject: |
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New draft of cover, done in OD&D "supplement" style.
Last edited by Scott on Wed Mar 26, 2008 11:26 am; edited 2 times in total |
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Bhartec Redhands
Joined: 26 Mar 2008 Posts: 154 Location: Sam@ Morgantown, WV
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Posted: Wed Mar 26, 2008 2:46 am Post subject: Re: Pre-campaign discussion |
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Scott wrote: | I'm using several old Judges Guild products for this campaign, and their backstories, inhabitants, treasures, and so on will be integrated into the campaign background. |
I think a page or two out of that Wilderlands box set could run a pbp game for weeks. Anyhow, glad to be aboard. I have no aversion to just starting out at first level, I have a PC in mind with meager ability and overly gross ambition that lends itself to 1st level well. |
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Nick (Sinlocah)
Joined: 24 Mar 2008 Posts: 121
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Posted: Wed Mar 26, 2008 4:14 pm Post subject: |
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Scott wrote: | I may institute a rule that if you keep an updated scan of your character sheet, HANDWRITTEN ON NOTEBOOK PAPER, uploaded to the forum, you get to reroll one of your Hit Dice at each level, keeping the higher total.
The other acceptable medium is the back of a spiral notebook under a hand-drawn Van Halen symbol or set of Led Zeppelin runes. |
Dammit, I don't have a scanner!! Can I get anything extra for rearranging the letters in my name to make my characters' name?
How about: Sholnica, or Olnacish, maybe Hans Olic...
Last edited by Nick on Wed Mar 26, 2008 4:22 pm; edited 1 time in total |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Wed Mar 26, 2008 4:18 pm Post subject: |
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I'll post brief setting information on Sunday, March 30th, probably in the evening. This will be about a page worth of text to set the tone and provide you with enough information to generate characters.
The rulebook goes out by e-mail on Sunday, March 30th, immediately after the setting info is posted. The initial rulebook will be in Word format, with the only illustration being a header. I'll wait until it's been in use for a bit before I worry about integrating full illustrations, cover, table of contents, and concrete .pdf layout. So, the initial rulebook will be a little rough in terms of formatting. It will evolve, and eventually, if the campaign warrants it, we'll have a relatively polished document.
After I've distributed the rulebook, I'll generate ability scores on my usual online server, cc'ing the appropriate player. The scores will be in in original order -- Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma. This is probably a different order than you're used to, as Dexterity wasn't a prime requisite for any class until thieves were introduced in Supplement I: Greyhawk.
There are provisions in the rulebook for raising prime requisites by lowering other abilities, but it's predictably expensive to do so.
Beginning characters will be 1st level. The original xp rules get you through the first couple of levels with relative swiftness, and since no one has played OD&D, I'd like to get a sense of the game from the very beginning levels.
I wouldn't fall in love with a character concept until we've generated ability scores, as the vagaries of the dice can take you to unforeseen places, and I wouldn't write more than a short background until the character has been around a while. |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Wed Mar 26, 2008 4:20 pm Post subject: |
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Nick wrote: | Scott wrote: | I may institute a rule that if you keep an updated scan of your character sheet, HANDWRITTEN ON NOTEBOOK PAPER, uploaded to the forum, you get to reroll one of your Hit Dice at each level, keeping the higher total.
The other acceptable medium is the back of a spiral notebook under a hand-drawn Van Halen symbol or set of Led Zeppelin runes. |
Dammit, I don't have a scanner!! |
You work in a fucking IT department! |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Wed Mar 26, 2008 4:27 pm Post subject: |
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Nick wrote: | Can I get anything extra for rearranging the letters in my name to make my characters' name?
How about: Sholnica, or Olnacish, maybe Hans Olic... |
You'll no doubt accumulate some form of karmic merit for doing so.
I've used the mad wizard Revird Tox in games before. |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Thu Mar 27, 2008 12:10 pm Post subject: |
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The stats for your motley crew have been e-mailed.
All of the characters have something about them that makes them potentially interesting. Nathan (Wyzard) got the most rubbish stats I've seen in some time.
My policy for utterly terrible stat lines in this campaign is KEEP THEM. They take players out of the comfort zone of The Character I Always Play, and stats don't make any big mechanical difference in play. Everyone in the world is grotty -- think Erol Otus, not Larry Elmore. (Words to live by.)
If the character is truly non-viable, we'll find out soon enough.
As for party composition, work that out however you like. I'm not going to nudge you towards creating the archetypal party with the ideal mix of classes. |
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Nick (Sinlocah)
Joined: 24 Mar 2008 Posts: 121
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Posted: Thu Mar 27, 2008 12:58 pm Post subject: |
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Scott wrote: | As for party composition, work that out however you like. I'm not going to nudge you towards creating the archetypal party with the ideal mix of classes. |
i kinda wanted to play a cleric and it turns out i got the stats to do so (high wis and a truly kick ass cha). so if everyone else doesn't want to play a cleric (though, i honestly think you could make it an interesting game if everyone plays the same class) i will be getting my spiral bound notebook paper out and start scribbling out Sinlocah's sheet. |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Thu Mar 27, 2008 3:26 pm Post subject: |
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I rolled 90 gp for everyone. Spoooky. |
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John Thompson (Ymmas Ragah)
Joined: 25 Mar 2008 Posts: 116
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Posted: Thu Mar 27, 2008 3:49 pm Post subject: |
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Nick wrote: | Scott wrote: | As for party composition, work that out however you like. I'm not going to nudge you towards creating the archetypal party with the ideal mix of classes. |
i kinda wanted to play a cleric and it turns out i got the stats to do so (high wis and a truly kick ass cha). so if everyone else doesn't want to play a cleric (though, i honestly think you could make it an interesting game if everyone plays the same class) i will be getting my spiral bound notebook paper out and start scribbling out Sinlocah's sheet. |
I'm sporting a good Wis and a great Cha also, so maybe we should both be clerics.
I can hire six followers with a loyalty base of +2, whatever that may end up meaning. If you can do the same, then our edge may come from both of us being able to cure light wounds for those who are not eaten outright by That Which We Want Nowhere Near Us. |
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WyzardWhately (Lars)
Joined: 24 Mar 2008 Posts: 260
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Posted: Thu Mar 27, 2008 3:54 pm Post subject: |
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My character is going to have a strength of thirteen (12 if I can't find anything to trade out), and everything else below ten. He is a filthy, mentally disabled, murderous hobo with a flail. One of your characters is probably going to have to be his handler, because he's not terribly capable of taking care of himself. |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Thu Mar 27, 2008 4:00 pm Post subject: |
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CLW is nerfed in OD&D. It takes a full turn to work. Magical healing in general is less powerful and less common than in other editions.
Which doesn't matter at the moment, as 1st level clerics can't cast spells.
Attracting men-at-arms to the banner requires the initial expenditure of gp for "advertising" -- 100-600 gp per week, presumably spend on boozing, whoring, blessings, and other demonstrations that you're a likely bunch. After that, the monthly rates for employment become quite reasonable.
(I actually like this rule a lot, as I doubt most soldiers would run into a hole in the ground for less than the cost of a dagger a month, absent some assurance that their prospective employers had some sense, and a pot to piss in.)
So your first expeditions are likely to be sans hirelings. As you gain wealth and renown, retainers become a plausible option. |
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Scott Referee
Joined: 24 Mar 2008 Posts: 389 Location: Charleston, WV
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Posted: Thu Mar 27, 2008 4:02 pm Post subject: |
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WyzardWhately wrote: | My character is going to have a strength of thirteen (12 if I can't find anything to trade out), and everything else below ten. He is a filthy, mentally disabled, murderous hobo with a flail. One of your characters is probably going to have to be his handler, because he's not terribly capable of taking care of himself. |
He's not *that* bad, he's on the low end of average in Intelligence. Unless you cannibalize it for Strength.
I sure wouldn't trust him with a flail, though. |
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