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15th Phalodru -- The Ruins and the Caverns Below
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TheMyth
(Kexy the Fage)


Joined: 03 Apr 2008
Posts: 141
Location: Pennsylvania, USA

PostPosted: Thu Jun 05, 2008 8:28 pm    Post subject: Reply with quote

Kexy will check the walls for hollow sounds, movable walls, and other obscured egresses.
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Scott
Referee


Joined: 24 Mar 2008
Posts: 389
Location: Charleston, WV

PostPosted: Fri Jun 06, 2008 1:50 am    Post subject: Reply with quote

The dead end steadfastly refuses to yield to your efforts to find something interesting about it.
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Nick
(Sinlocah)


Joined: 24 Mar 2008
Posts: 121

PostPosted: Fri Jun 06, 2008 3:09 am    Post subject: Reply with quote

"Why would someone build a dead end? This must have cost quite a bit in time and labor and to just build a dead end. I don't know, I guess we will never be able to figure out the wisdom of the Ancients."
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WyzardWhately
(Lars)


Joined: 24 Mar 2008
Posts: 260

PostPosted: Fri Jun 06, 2008 3:20 am    Post subject: Reply with quote

"Yup. That's why I gave it a kickin." Lars waves back toward the opposite archway. "Let's go. Stinks down here."
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Bhartec Redhands



Joined: 26 Mar 2008
Posts: 154
Location: Sam@ Morgantown, WV

PostPosted: Fri Jun 06, 2008 3:32 am    Post subject: Reply with quote

Bhartec shrugs and follows Lars to another archway
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Scott
Referee


Joined: 24 Mar 2008
Posts: 389
Location: Charleston, WV

PostPosted: Fri Jun 06, 2008 5:45 pm    Post subject: Reply with quote

[Apologies, but I left my gaming notes/key at the office, and I took the day off, so it will be tomorrow before I update.]
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Scott
Referee


Joined: 24 Mar 2008
Posts: 389
Location: Charleston, WV

PostPosted: Sat Jun 07, 2008 3:50 pm    Post subject: Reply with quote

Moving back through the painted entry chamber, you move to the archway in the east wall. Beyond is a passage that extends a few dozen feet and then turns to the north. Northwards, the passage continues beyond the reach of your torchlight.
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Bhartec Redhands



Joined: 26 Mar 2008
Posts: 154
Location: Sam@ Morgantown, WV

PostPosted: Sat Jun 07, 2008 4:25 pm    Post subject: Reply with quote

Bhartec will press the boy northward, stopping once in a while and getting in a good listen to the surroundings.
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WyzardWhately
(Lars)


Joined: 24 Mar 2008
Posts: 260

PostPosted: Sat Jun 07, 2008 4:30 pm    Post subject: Reply with quote

Lars shambles along, his senses alert for more bats, or their larger allies.
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Scott
Referee


Joined: 24 Mar 2008
Posts: 389
Location: Charleston, WV

PostPosted: Sat Jun 07, 2008 5:13 pm    Post subject: Reply with quote

The north passage continues for about 50' then turns to the west. The occasional bat, rat, or other dungeon vermin flees at your approach; your torchlight reveals that after about 20-25', it turns north again.

The torchboy walks obediently ahead, lighting your way. As he rounds the corner to turn north again, his foot strikes what seems to be a protuberance in the otherwise relatively smooth-hewn dungeon floor -- he stumbles momentarily, then stands stock-still and straight up, gasping and gurgling. With horror, you see that he has been transfixed through the neck by one of two sharp iron stakes that have sprung from the south wall of the passage, and which remain extended, quivering. Wide-eyed, he expires messily, vocalizing wordlessly, issuing gouts of blood and crimson-tinged foam.
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WyzardWhately
(Lars)


Joined: 24 Mar 2008
Posts: 260

PostPosted: Sat Jun 07, 2008 5:25 pm    Post subject: Reply with quote

Lars snatches the torch from his rapidly-twitching fingers before he can drop it, and hands it back to Bhartec. "Good boy. Found a trap. Real clever one." He waits for someone to take the torch, and then once more has an axe in each hand. "Bring two next time."
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John Thompson
(Ymmas Ragah)


Joined: 25 Mar 2008
Posts: 116

PostPosted: Sat Jun 07, 2008 11:44 pm    Post subject: Reply with quote

[Decision point: bear the kid's body back home, or spill some lamp oil on him for on-the-spot incineration?]
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TheMyth
(Kexy the Fage)


Joined: 03 Apr 2008
Posts: 141
Location: Pennsylvania, USA

PostPosted: Sun Jun 08, 2008 12:07 am    Post subject: Reply with quote

John Thompson wrote:
[Decision point: bear the kid's body back home, or spill some lamp oil on him for on-the-spot incineration?]


[1: Do we have enough oil?

2: Wouldn't that be best to do in the guano room, to rile the bats and get them out?]
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Scott
Referee


Joined: 24 Mar 2008
Posts: 389
Location: Charleston, WV

PostPosted: Sun Jun 08, 2008 12:54 am    Post subject: Reply with quote

[No, probably not enough lamp oil to burn an entire human body to cinders. OD&D oil is not the "hot lava napalm" of later editions.

Lighting a moderate-sized fire in a chamber full of guano will probably cause an extremely significant, if short-lived, conflagration. Anyone in a medieval farming village would be aware that dung fumes, especially guano, are pretty flammable. Even carrying a torch through is dicey ... I'm assuming here that the chamber is ventilated well enough to dissipate the fumes.]
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WyzardWhately
(Lars)


Joined: 24 Mar 2008
Posts: 260

PostPosted: Sun Jun 08, 2008 4:31 am    Post subject: Reply with quote

[I'd sort of like to go ahead and press on. The little guy isn't going anywhere, we'll probably get in one fight and turn back anyhow. What's an extra ten minutes?]
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